Since early 2011, I have been running this project — for fifteen years now. When it all started, I could never have imagined it would last for a decade and a half. All this time, I’ve managed to balance the server with personal matters and my main job — sometimes easier, sometimes harder, but I have never once regretted continuing.
Throughout all these years, I’ve tried to approach this work professionally: helping every player, making fair decisions, and taking responsibility for what I do. Running a server is like owning a restaurant where there’s no entry fee: come in, sit down, play. And this idea still inspires me. It sounds simple, but behind it are sleepless nights, financial difficulties, urgent fixes at 3 AM, handling complaints and disputes. And despite all that, I truly enjoy what I do. Moonwell isn’t going anywhere — I will continue working on it and investing my time and effort.
I value and respect every player, even the haters, but special thanks go to those who support the server and to our veterans — some of you have been with us since 2011. You’ve grown and evolved вместе with the server, returned after breaks, brought friends along. Some of you met your significant others here, others found lifelong friends. One way or another, the server has become a part of your life — and realizing that is incredibly valuable. You are all part of this story!
Why changes are needed
The main problem right now is the large number of bugs. They appear faster than we can fix them. Yes, on some servers the situation is even worse, but that’s not a reason to ignore the issue.
The bug tracker is being reviewed, and we are trying to fix issues, but there are simply too many. It hurts me to see the server, into which so much effort has been put, not meeting expectations. I sincerely want to create a place where you can simply enjoy the game — complete every quest with pleasure, not with the thought “hopefully it doesn’t bug out.” And now we have a real opportunity to change that.
Transition to a new core
Some of you may remember that we previously tried to switch to a new core. That attempt was unsuccessful — there were far more issues than expected, and we had to stop the transition despite the massive amount of work done. Now we are using a different core as a foundation — a much better one. We’ve conducted all preliminary tests and studied the pitfalls. Now we have a clear understanding of what lies ahead and how to bring this process to completion.
However, the work ahead is long. Migrating all custom features and fixes, various functionality, restructuring the architecture, preparing a seamless migration, and testing all of this will take several months. I can’t give an exact timeline, but I will keep you updated in this thread as the work progresses. If you’re curious to take a quick look at the list of tasks required for the transition to the new core, here it is:
Of course, this is only a preliminary list — in reality, there are far more tasks. Some labels may take minutes to complete, while others may take weeks. It looks intimidating, but gradually the red labels will turn green. From time to time, I will post updated screenshots with progress.
The foundation of the new core is significantly higher quality than what we currently have. From the start, it focuses on PvE content — both low-level and raid. Quests, dungeons, boss mechanics — everything is on a completely different level. Even running around the world feels better; it’s a noticeably different experience. Combined with our own developments and the fix database we’ve been building for years, we will create a truly top-tier core. The way the server was meant to be from the very beginning.
Of course, it’s unrealistic to expect a perfect result immediately after release. Some issues, bugs, and other problems that couldn’t be identified during testing will inevitably surface. But over time, we will reach a good result — because this is the only right path.
Wipe?
No, no wipes are planned. The transition to the new core will be carried out seamlessly. All accounts, characters, their assets, and all other data will be transferred in such a way that you won’t even notice it.
We need people
I want to thank our team — those who are currently here and helping move the server forward. And special thanks to all GMs and developers who have contributed over time. Each of you has left a mark on this story.
There’s a simple truth: the more people who are passionate about the same thing, the more can be achieved. Not just any people, but those who truly care. If you’ve been playing on the server for a long time and have ever thought “what if I try to help” — give it a shot. Submit an application. If you’ve already applied and were rejected — apply again. That action alone shows that you truly care, and I pay special attention to that. I would like to work with people who have been here for a long time and want to contribute. Those who understand why all this matters. Those who are ready to grow together with the project.
First of all, we currently need testers. People with excellent knowledge of the game who enjoy digging into details, checking and double-checking. Testing is the foundation of any development — it’s essential.
Also, if you would like to help the server with development and have some basic knowledge, know that the most important thing is not your technical level. Don’t let that scare you. What matters most is the desire to do something for the server and help it grow. Knowledge gaps can be compensated with neural networks, and I’m always ready to explain, guide, and work through any task together.
You can submit an application via our Telegram bot.
Apply
If you want to tell more about yourself and personally explain why you want to join the team — email admin@moonwell.su. I’ll try to respond to everyone.
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